Can games be used for educational purposes?

Can Games Replace Textbooks in STEM Learning? Unpacking the Future of Education

The classroom of the 21st century is a dynamic space, constantly evolving with technological advancements and pedagogical innovations. In this era of digital natives, a compelling question frequently arises, particularly within the crucial fields of Science, Technology, Engineering, and Mathematics (STEM): can educational games truly replace traditional textbooks? While the allure of interactive, immersive learning […]

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